![]() ![]() They have a maximum of 15 AP per turn and they earn 15 AP per turn. A 12 is all that is needed to wield the best daggers in the game, but DEX gear is just easy to come by. You will still end up with 15+ AP per turn by the end of the game due to equipment. However, you won't need to add more than +2 SPD to this build. You will receive +1 AP for each 2 points of SPD that you add. This character can easily be your primary trap & secret finder. ![]() PER gear is common and we're going to take a TALENT to augment this as well. This gives the player a total of 17 points to spend over the lifetime of your character. Another two points can be earned with the Talents Bigger & Better and Know-it-All, the latter of which goes to your INT score. are pretty good for any kind of Rogue I suppose.Your character will earn 15 Attribute points from leveling. Talents like Stench, Pawn/Executioner, Picture Of Health, Opportunist, etc. Poly scales on Strength so you're not taking it for the damage but mostly for the mobility, accessories or the CC. Bull Horns, Spider Legs, Medusa Head (if you have magic dealers in your team), Skin Graft, Apotheosis. In Poly, lots of good complementary abilities. In Necro, Living on the Edge and Bonecage are pretty good too if you need extra armour (if you put some points in Necro for the Life Steal). You can always check where the enemy is facing and can teleport him next to your character in a way you'll backstab him without moving or use AP. If you're going LW, why not as well Tactical Retreat and First Aid in Huntsman, and Teleport in Aero. Battle Stomp is useful as well as most of your abilities can backstab. Mobility is nice so Cloak & Dagger and Backlash are a must have, but as you're building with Warfare, Phoenix Dive, Battering Ram, Blitz Attack are great ways to move your character. Once you kill someone, the AI might want to target you because of your poor health so Chameleon Cloak and Uncanny Evasion are very useful. I would also add stuff like Evasion because they seem to be a bit squishy at first. Lots of the Scoundrel abilities are very good. They're built as Rogues, so it's echoeing the previous discussion thread that is mentioned upper here. Then you also can eat the limb you find in the first room (the murder scene) on the boat on your way to Fort Joy to unlock Adrenaline soon enough. Starting with Flesh Sacrifice and give yourself that 10% extra damage. You could swap out Shadowblade's point in polymorph with a point in this new skill, and suddenly Rogue and Shadowblade point the player down different paths instead of the two just converging as the game goes on.Įlves obviously. This would give Huntsman and Scoundrel builds a new option for a secondary skillset, throw a bone toward spears, and give an opportunity to make some new and interesting utility spells. If a DLC or expansion were to come out, I would hope that it would include a third Finesse skill that's weapon-agnostic (like Polymorph is with Strength). They can't easily sacrifice damage for bulk and utility like Warfare can (thanks to bouncing shield, knockdowns, etc.). The Finesse skills also don't encourage hybridization very well, as, again, nothing else scales with Finesse, and Huntsman and Scoundrel are both hyper-focused on damage. You can't mix and match between Finesse skills like you can with Int skills, because Huntsman and Scoundrel weapons are mutually exclusive. So why do Rogue and Shadowblade, and Ranger and Wayfarer, play so extremely similarly to one another? It's simple - the two Finesse skills lock you into one weapon type and one playstyle and push you down it. Int casting builds see even more variety, as six skills scale with Int and there's a wide variety of unique skills to mix and match. Fighter, Knight, and Inquisitor, three Strength Warfare starts, are ultimately very different from one another - Knight goes all in for damage, Fighter goes for defensiveness and versatility, Inquisitor suggests grabbing a lot of niche spells in addition to hitting things. I already talked about Shadowblade in the Rogue discussion, so I'm gonna go on a bit of a tangent. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview ![]()
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